They travel from place to place within their territories and environments, and interact with each other occasionally (some more frequently than others).
The way I like to make creatures, characters, weapons, and quest for my world is simple. Look at a creature type weapon
Finished is the enemy of done. That is; these are all WIP and I am going to add to them for a long time after posting about them, but I don't want that to keep me from posting them, you know? I can't wait until something is finished before I share it with the world, because then I won't be able to produce anything. So here we go.
Here are two that I've been working on this week:
The Ice Giant, U’thuzza.
Habitat:
High mountains and the Ice caps.
High mountains and the Ice caps.
Weapon:
Ever-Frozen Ice Axe, Th’all. Frost breath (15’ cone). Shard blast (25’ cone).
Summon (ice) elemental (once per encounter).
Ever-Frozen Ice Axe, Th’all. Frost breath (15’ cone). Shard blast (25’ cone).
Summon (ice) elemental (once per encounter).
Appearance:
Laden with thick fur garments, a full head of hair, and a full beard.
A heavy cloak thrown over his shoulders, fur-lined bracers, and hide clothes -
all held together with strong leather straps. He has a harness behind his cloak
that holds Th’all when he’s not using it; he carries it with him wherever he
goes, since he may simply decide to create a new or reuse an old dwelling as
it takes his fancy.
Laden with thick fur garments, a full head of hair, and a full beard.
A heavy cloak thrown over his shoulders, fur-lined bracers, and hide clothes -
all held together with strong leather straps. He has a harness behind his cloak
that holds Th’all when he’s not using it; he carries it with him wherever he
goes, since he may simply decide to create a new or reuse an old dwelling as
it takes his fancy.
Temperament:
Withdrawn. A hermit who busies himself with hunting and carving massive
and ornate patterns into the bones of this quarry. He’ll entertain company for
a short while, but is by no means graceful at ending any conversation or meeting.
Withdrawn. A hermit who busies himself with hunting and carving massive
and ornate patterns into the bones of this quarry. He’ll entertain company for
a short while, but is by no means graceful at ending any conversation or meeting.
Alliances:
Closest relationship is with the Wind Giant, Arekaros; has made acquaintances
with the Hill Giant, Mak’hep, Stone giant, Takver, and Lake Giant, Laznir.
Closest relationship is with the Wind Giant, Arekaros; has made acquaintances
with the Hill Giant, Mak’hep, Stone giant, Takver, and Lake Giant, Laznir.
Enemies:
Has fought for centuries with the Lava Giant, Drathkus, for territory. There are a
few places around the world at which that battle is ongoing, but for the most part,
their territories have been well-established.
Has fought for centuries with the Lava Giant, Drathkus, for territory. There are a
few places around the world at which that battle is ongoing, but for the most part,
their territories have been well-established.
The Earth Giant, Zaxlor.
Habitat:
Open plains and large forest clearings.
Open plains and large forest clearings.
Weapon:
Giant spear, Xegor. Can earthshift to create a wall of earth from the ground, that
he can use to trap or block opponents. Summon (earth) elemental (once per encounter).
Giant spear, Xegor. Can earthshift to create a wall of earth from the ground, that
he can use to trap or block opponents. Summon (earth) elemental (once per encounter).
Appearance:
Short, dark brown hair, shaved to mohawk; beard that’s trimmed to mirror his hair
(short at the sides down to long at the chin). Dressed in hide and light furs from
the waist down, with large carved totems hanging from his belt, and iron rings on
three of his fingers. Tattoos on his forearms.
Short, dark brown hair, shaved to mohawk; beard that’s trimmed to mirror his hair
(short at the sides down to long at the chin). Dressed in hide and light furs from
the waist down, with large carved totems hanging from his belt, and iron rings on
three of his fingers. Tattoos on his forearms.
Temperament:
Very even-tempered, and uses magic more willingly than some other giants. He is
usually the first Giant who is called to aid some from time to time because of his
penchant for magic. He can travel extremely quickly with the use of his magic -
he’ll use his earthshifting abilities to spring him up and forward at great lengths and
speeds, and to cushion his landing on the other end. Even though this can be
quite a destructive ability, he usually makes sure he leaves areas as close as he
can to how he found them.
Very even-tempered, and uses magic more willingly than some other giants. He is
usually the first Giant who is called to aid some from time to time because of his
penchant for magic. He can travel extremely quickly with the use of his magic -
he’ll use his earthshifting abilities to spring him up and forward at great lengths and
speeds, and to cushion his landing on the other end. Even though this can be
quite a destructive ability, he usually makes sure he leaves areas as close as he
can to how he found them.
Alliances:
Strong friendships with the Forest Giant, Glemziar, and the Hill Giant, Mak’hep,
and good alliances with all other giants; frequently takes the role of mediator in
disputes. He is the most trusted of the Giants by the other Giants and will even
represent smaller creatures in an audience with the other Giants.
Strong friendships with the Forest Giant, Glemziar, and the Hill Giant, Mak’hep,
and good alliances with all other giants; frequently takes the role of mediator in
disputes. He is the most trusted of the Giants by the other Giants and will even
represent smaller creatures in an audience with the other Giants.
Enemies:
None. The only giant that is not on the bad side of any others.
None. The only giant that is not on the bad side of any others.
So there are the two that I've been focusing on over these past few days. It's been
a lot of fun; especially going back to basics and drawing out some thumbnails for the
giants. I'll post those on the fourth Giant Friday - I've still go a lot going on to try and
find some shapes to use for their poses, but it's been super fun getting back into just
doodling with a proper purpose.
a lot of fun; especially going back to basics and drawing out some thumbnails for the
giants. I'll post those on the fourth Giant Friday - I've still go a lot going on to try and
find some shapes to use for their poses, but it's been super fun getting back into just
doodling with a proper purpose.
I've also been tidying up my rules for Zombie House; I'm not adding much to it at all
this time around (which is great news, since that shows that the last time we played
the game, we had a pretty clean run through), but splitting the rulebook into two
smaller books - one for the zombies and one for the humans. I think that this will help
a great deal, since then both sides aren't waiting for the other to finish looking up a
rule if they also need to confirm a rule.
this time around (which is great news, since that shows that the last time we played
the game, we had a pretty clean run through), but splitting the rulebook into two
smaller books - one for the zombies and one for the humans. I think that this will help
a great deal, since then both sides aren't waiting for the other to finish looking up a
rule if they also need to confirm a rule.
We're also making a start on the back deck - the porch has got some panels down
that aren't doing too well. Just wear and tear, but to the point that I'm not confident
that a certain one will take my weight much more...
that aren't doing too well. Just wear and tear, but to the point that I'm not confident
that a certain one will take my weight much more...
So that's where we're up to!
Peace.
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