Friday, September 28, 2012

Another attempt at low-poly things.


Here's my first attempt at texturing my second attempt at making a low-poly character:



Big thanks to my friend Mike this time - taking the time to show me the first steps of unwrapping this thing and getting some colour on it.

He's also got a few scars and fingernails and things.

I know it's not the best thing that's ever been modeled - far from it.  But it's a start and I'm happy to know that I will get better.


Tuesday, September 25, 2012

Masters. Oh, Masters.

Last week saw the start of my Games Design Masters course at UCLan and I'm well excited.

I've got a good few side projects that I've been setting myself over the past few months, so I'm going to be happy to get those underway.  One of the side projects has actually opened up a little and become my focus for the next couple of months, at least.

My good friend Broady has been super patient with me and has been re-teaching me the little I thought I knew about Maya.  Although this is not the best thing I'm going to make, it's a start and I'm happy with that.  There's nothing to boast about or shout about yet, but here's my first low-poly model this year.

It's a tadpole with arms.  Of course.

Once the thing is mapped out and coloured in I'll be even happier than now.  I can only imagine my elation when I give this thing a skeleton and get it moving a bit.

I think that's how it works, anyway.

I'll have to ask Broady...