Monday, September 30, 2013

Almost near the final stretch before the evening preceeding the pre-deadline.

I've lost track.  I'm just working as much as humanly possible at the moment.  Today:  Work until five, walk home, uni work for five hours from seven.  Tomorrow: Uni work until two, work until about 12am.  I like to mix it up.

Anyway.  My pages are ready for colouring!  I'm pretty happy.  20 pages, a front cover and a back cover.  Tomorrow I'll start the colouring...

For now:


Yep.  I will probably want to draw out Finn the Human in various states of adventure every week after I hand in my Masters.  That'd be a thing.

Home time.  Probably the earliest I can remember.  That's cool.

Peace.

Sunday, September 29, 2013

SKETCHES! Part II. And 300th POST!

Published post number 300 right here.

Thought I'd post a few more pictures that I'd scanned in the other day.  They are pages that all contain some of the animal-type drawings that I've been doing and there are also a few notes for various things in there, too.  I've got a good few favourites in there, among the 'bleh' scribbles.

Hope you enjoy them!

















There are also a few Subject 87+ designs and a SpEngineer or two in there.

Back to making this book!

Peace.

Saturday, September 28, 2013

Before I go home.

Laying out some pages in the library.  Writing out what I'm going to say before I get here was the best thing I could have done.  I've done a page in an hour, which is actually pretty good!

Not showing that yet because I want some feedback from my tutor before I unleash it.

Instead, here's this guy:

Yup.  I've drawn out another Finn from Adventure Time but I forgot before I'd sorted this out to post.  So I'll post him next time.

This guy is actually from another game I've been trying to create.  It's been fun and I can't wait to give it more attention when I've handed all this Masters work in.

Home time.

Peace.

Friday, September 27, 2013

Sketches! Part I.

The fact there's an A3 scanner here means that I cut my scanning time in half.  I am very grateful for that.

Here are four pages from my sketchbooks.  Untouched after scanning, so pardon the scribbles and 'bleh' drawings.  (Whenever I'm drawing something and it's not going well at all, I scribble through it and write 'bleh' next to it.  Then I forget about it forever.)  Also, the mess in the top corners of the pages are places I've unclogged the end of my pen.  No-one likes a clogged pen.

Here they are; roughs for a little book I'm putting together:


People and satellites.



Satellites and screens.



Notes from a completely different game I'm working on.
And notes for the book I'm putting together.



Borders for the book, layout ideas and illustrations for the book.



City layout and 'bot bits.



Box ideas and level layout.


There will be more posts to come; I can assure you.  These are 6 scans out of 43...

Now to edit some of them!

Peace.

Scanners.

Never seen the films.  I just need to scan in so many sketchbook pages that I think I'm going to have to use both of the scanners in the room.

That is all for now.

Peace.

Monday, September 23, 2013

Models!

I have had a great deal of help from a couple of friends in making some models for me for my masters.

I am not the quickest, most effective modeler there is.  I can get things done, but it takes longer than I have to do.  And I love it, but going so slowly and having to learn with pretty much every shape I have to add takes a while.

So asking for help is what I've had to do.  I don't see it as a weakness - I see it as learning how things work in industry.  If I'm making a game, I alone am not responsible for designing, modeling, texturing, etc.  I do one of those things.  Other people in whatever team I find myself in are doing other parts of the production, so I see outsourcing, if you will, as a necessary part of learning how to work in the real world.

The two guys that have helped me so much are John Brierley and Phil Clark.

John is a guy who I went through university with and he's been a huge help.  He's modeled one of the main characters for the game - The SpEngineer:


You've seen this guy before - I posted him a little while ago.  I wanted to show you again!  You can see more of John's work here - check it out; it's great!

Phil is a guy who worked with a good friend at this company.  They've done a couple of really nice games and it was a privilege to have him do a little work.  Here are the two models he's done for me so far:



An antlered toucan from some of the designs I've drawn out.  It was my favourite of a dozen or so designs.  There are a few more that I've drawn out and it'll be nice to see them realised, but for now this is amazing!



And this guy is one of the bad guys.  A lovely mix of a cicada and an angler fish.  It's intended to be one of the bigger animals of the game and the lure coming off it's head is going to look like an artifact, so that the player goes to collect it; triggering a video that sees the creature here rise out of the ground and attack the player.  It's one of a few 'lure' creatures that I've designed and I'm pretty happy with it.

It's been incredible seeing some of my drawings come to life in 3D.  I have one or two stages to go and hopefully soon I'll see this come to life even more in Augmented Reality!  I can't wait!

As for today, I'm going to be writing our a few more rules for another game I've got going on and draw some more things up for this one.

Also, something's happened to my back and I can't really...  you know...  stand up.  So there's that.  Drawing it is, right?

Right.

Peace.

Wednesday, September 11, 2013

Stormclouds.

Like a giant wave crashing;
Such a beautifully terrifying sight.
A cloud breaking in slow, silent might.
A Nimbostratus the foam,
Mare's Tail the spray.
Imaginary titans of ships groan, gargantuan sailors pray
As their vessel sways and tumbles atop the coming storm.
To and fro' the boat will go;
Forever sailing the skies.
It's bow forging ahead into the heights
For a hundred thousand days.