I've also written in another attribute - the familiar! This was as close as I could get to "pet" without actually calling them pets. Long-lived companions that share a bond with the Giants through the centuries. The Giants can bestow their longevity on their companions and share near-immortality with them in order to have an accompanying creature with which to perform the tasks in the world that they were assigned long, long ago.
I'll post more about the history and lore of the giants of my world at a later date; it's been fun to explore what I'd probably call writing doodling. Instead of just drawing and going with it, I've been pulling up some Google Docs and going crazy creating rules and mechanics and stats and such for all sorts of monsters and items. It's a lot of fun.
Anyway. Here we go!
I'm just typing out all of this from Google Docs instead of copy+pasting it like last week, since that super messed up the formatting.
Habitat:
Cloud-covered mountaintops.
Weapon:
The Heavy Bow, Aktheros (deals twice the normal damage than a longbow). Cloud shroud - using the wind to whisk up sleet and dust to obscure himself; anyone attacking into or within this cloud has disadvantage, while Arekaros does not.
Familiar:
The Giant Eagle, Aeswar. Flying as high as any other beast of the world, Aeswar graces the skies for sometimes days on end without needing to come down to land. Eating and sleeping on the wing, he is still only ever a shout away from Arekaros. And when called, is it is for war, Aeswar descends in a flurry of feathers and talons; eviscerating the enemy ranks - usually taking an unfortunate victim/snack or two as he retreats.
Appearance:
Blue hint to his skin, with darker blue tattoos across his chest; long white hair and a full white beard, with dark blue eyes. Dressed in furs, with heavy leather quiver and straps.
Temperament:
Understanding; intelligent creatures that find him usually do so deliberately, so he affords them an audience for their efforts. If they are lost, he will help them find their way back to safety.
Alliances:
Gets along well with The Ice Giant, U'thuzza, The Sea Giant, Vosor, The Earth Giant, Zaxlor. and The Hill Giant, Mak'hep.
Enemies:
While not complete foes, Arekaros is simply indifferent to the rest of the Giants.
Habitat:
Rocky mountainous regions; sparse undergrowth - mostly open areas.
Weapon:
The War hammer, Gutnaar (deals twice the normal damage for a war hammer) and a giant shield (+3 to AC; only wielded by large or bigger creatures). Traps and "small" projectiles (rocks); Summon (rock) elemental (once per encounter).
Appearance:
Hide clothing; long hair, with right-side shaved, and a full beard. Black tribal tattoo down right arm.
Familiar:
The Griffin, Takii. Agile and adept at traversing rocky terrain, Takii usually walks to whatever destination they are heading to. Not at all clumsy on the wing, however, Takii often flies to great heights when flying to either drop a hapless enemy to their death, or to rain death upon them by releasing heavy rocks from above.
Temperament:
Calm; does not often concern himself with the everyday lives of small creatures. Will entertain basic conversation - enjoys talking about the topography of the local areas. A patient hunter; although formidable with Gutnaar, he is an accomplished trap setter and can work to scales that the other Giants would not have the dexterity to achieve.
Alliances:
Shares ideologies and interests with The Earth Giant, Zaxlor, The Hill Giant, Mak'hep, and The Cave Giant, Huth'kah; gets along well with The Forest Giant, Glemziar, and The Lake Giant, Laznir.
Enemies:
Takver doesn't necessarily refrain from contact with the other Giants, but he does shy away from open waters, icy mountains, and the lava pits and volcanoes of the lands. He can hold his breath long enough to traverse most lakes without having to come up for air, but that's not usually the case at all with the oceans. His tolerance for temperature is as even as his temper, so any extremes are usually avoided.
So there are the entries for today! A couple more for the roster.
The giants of the land were created to morph and shape the world into a form that met a balance that they held to be acceptable. While some still fight for territories and some are just bent on destruction, for the most part they live in harmony with the world and each other; meeting every few decades - as they have since the world was first created - to discuss any changes that may need to be made. In recent centuries, they have started to entertain the needs of the smaller, intelligent creatures of the world, but that voice is small and not always considered.
I'm having a lot of fun.
Peace.