I've been padding out the lore of the giants in the world; giving them the purpose of world builders and describing what they did at the beginning of time. It's been really fun. I'm going to write some more about it and develop it all further; and make up at least one story arch for each one regarding campaigns in my world.
Some of the campaigns will center around tracking down the giants for information, some will be created and requested by the giants themselves; once the characters reach a decent level. These are immortal monsters, after all. Not just anyone can do what they ask.
Without further ado, two more giants!
The Forest Giant, Glemziar.
Habitat:
Deep woodlands. Lives in lean-to's made from large trees strung together with thick vines across a small stretch of forest canopy.
Weapon:
Gauntlets, "The Twins of the Forest" and two "daggers" (deal the same damage as short swords (1D6 piercing)); Leaf Shroud (creates a flurry of leaves that obscure him - much like the Shroud Cloud that Arekaros can create); summon (plant) elemental (once per encounter).
Familiar:
The Dire Bear, Dathkor. Mirroring Glemziar's close-combat style and heavy-handed approach to problems, Drathkor is all business. Heavy-set and scarred from a life full of running through the heavy forest and fighting some of the biggest enemies the world has seen, Glemziar and Dathkor make one of the most formidable close-quarters fighting units in the Giant kingdom.
Appearance:
Olive skin and dark brown hair and beard and dark green eyes; three braids of hair at the side of his head (two on one side and one on the other); adorned with giant beads and bones. Beard is braided at the chin and similarly decorated. Green tattoos across his chest and shoulders glow when he's in combat.
Temperament:
Although extremely formidable as an enemy, he is very friendly. He loves to hunt and is extremely agile. If a task requires him to be active, he'll favour that over some more important, less laborious tasks.
Alliances:
Very strong bond with Ents and other Treefolk; solid rapport with large beasts of the forests; he can influence several large animal species to the point of outright control and numerous small species to deliver messages, block paths, or attack if necessary.
He aligns himself with the works of The Cave Giant, Huth'kah, The Stone Giant, Takver, The Earth Giant, Zaxlor, The Hill Giant, Mak'hep. He also shares company with The Ice Giant, U'thuzza, and The Wind Giant, Arekaros.
Enemies:
Very protective of what he has created, he doesn't abide the presence of anything that would harm his home. Whether that would be flooding or burning. The Lake Giant, Laznir, the Sea Giant, Vosor, The Fire Giant, Drathkus, and The Giant of the Depths, Fextheus are not welcome to the heart of the forest.
The Lake Giant, Laznir.
Habitat:
Lakeside; usually building structures that extend out a short distance into the lakes, and frequently semi-submerged.
Weapon:
The Trident, Crodius (deals twice the damage of a normal trident, and a large net.
Familiar:
The Dire Toad, Nexmir. Although Laznir is usually found by the side of a lake, there are times when he goes out in search of new dwelling places. Because of this, his familiar cannot be completely attached to an aquatic environment, but can still thrive in one. Adorned with spines, Nexmir has natural armour, and attacking him with a melee attack requires a DEX check so as to avoid the spines.
Appearance:
With dreaded hair and a shorter beard, Laznir avoids metal and fur when he can, since they rust and get soggy, respectfully. He dresses in dragon hide, since it provides the heat retention and waterproof qualities that Laznir requires for living on and in lakes.
Temperament:
Very dependent on the season; through the wet season, he is content and welcoming, but through the drier seasons, if he is unable to move across the world to an area with heavier rains, he gets very protective of his territory.
Alliances:
The Sea Giant, Vosor, as well as The Hill Giant, Mak'hep, The Earth Giant, Zaxlor, and The Forest Giant, Glemziar. They share trade with one another and usually hold similar ideals; they are more closely involved with the creatures of the world than the other Giants, since they inhabit areas much richer in wildlife than others.
Enemies:
Does not get along with The Lava Giant, Drathkus, and doesn't usually cross paths with The Cave Giant, Huth'kah, The Wind Giant, Arekaros, The Ice Giant, U'thuzza, The Stone Giant, Takver, or The Giant of the Depths, Fextheus.
That's it for this Giant Friday! Thanks for stopping by.
Next week is the last planned post for Giant Friday, and I'll be writing up the details of the "bad guy" Giants - Drathkus and Fextheus. Not originally bad, but I'm still deciding on how they became that way.
I've also got the second part of Magic Monday in process. It's probably going to hit either the second Monday of the month or the first of next and I'll just make the whole series a 1/2-part-at-a-time kind of thing. I think it'll be better that way, to be honest - that way I'm not spamming the blog with huge long posts full of cards... I'll be spamming this blog with shorter posts full of cards...
Peace.
Some of the campaigns will center around tracking down the giants for information, some will be created and requested by the giants themselves; once the characters reach a decent level. These are immortal monsters, after all. Not just anyone can do what they ask.
Without further ado, two more giants!
Habitat:
Deep woodlands. Lives in lean-to's made from large trees strung together with thick vines across a small stretch of forest canopy.
Weapon:
Gauntlets, "The Twins of the Forest" and two "daggers" (deal the same damage as short swords (1D6 piercing)); Leaf Shroud (creates a flurry of leaves that obscure him - much like the Shroud Cloud that Arekaros can create); summon (plant) elemental (once per encounter).
Familiar:
The Dire Bear, Dathkor. Mirroring Glemziar's close-combat style and heavy-handed approach to problems, Drathkor is all business. Heavy-set and scarred from a life full of running through the heavy forest and fighting some of the biggest enemies the world has seen, Glemziar and Dathkor make one of the most formidable close-quarters fighting units in the Giant kingdom.
Appearance:
Olive skin and dark brown hair and beard and dark green eyes; three braids of hair at the side of his head (two on one side and one on the other); adorned with giant beads and bones. Beard is braided at the chin and similarly decorated. Green tattoos across his chest and shoulders glow when he's in combat.
Temperament:
Although extremely formidable as an enemy, he is very friendly. He loves to hunt and is extremely agile. If a task requires him to be active, he'll favour that over some more important, less laborious tasks.
Alliances:
Very strong bond with Ents and other Treefolk; solid rapport with large beasts of the forests; he can influence several large animal species to the point of outright control and numerous small species to deliver messages, block paths, or attack if necessary.
He aligns himself with the works of The Cave Giant, Huth'kah, The Stone Giant, Takver, The Earth Giant, Zaxlor, The Hill Giant, Mak'hep. He also shares company with The Ice Giant, U'thuzza, and The Wind Giant, Arekaros.
Enemies:
Very protective of what he has created, he doesn't abide the presence of anything that would harm his home. Whether that would be flooding or burning. The Lake Giant, Laznir, the Sea Giant, Vosor, The Fire Giant, Drathkus, and The Giant of the Depths, Fextheus are not welcome to the heart of the forest.
The Lake Giant, Laznir.
Habitat:
Lakeside; usually building structures that extend out a short distance into the lakes, and frequently semi-submerged.
Weapon:
The Trident, Crodius (deals twice the damage of a normal trident, and a large net.
Familiar:
The Dire Toad, Nexmir. Although Laznir is usually found by the side of a lake, there are times when he goes out in search of new dwelling places. Because of this, his familiar cannot be completely attached to an aquatic environment, but can still thrive in one. Adorned with spines, Nexmir has natural armour, and attacking him with a melee attack requires a DEX check so as to avoid the spines.
Appearance:
With dreaded hair and a shorter beard, Laznir avoids metal and fur when he can, since they rust and get soggy, respectfully. He dresses in dragon hide, since it provides the heat retention and waterproof qualities that Laznir requires for living on and in lakes.
Temperament:
Very dependent on the season; through the wet season, he is content and welcoming, but through the drier seasons, if he is unable to move across the world to an area with heavier rains, he gets very protective of his territory.
Alliances:
The Sea Giant, Vosor, as well as The Hill Giant, Mak'hep, The Earth Giant, Zaxlor, and The Forest Giant, Glemziar. They share trade with one another and usually hold similar ideals; they are more closely involved with the creatures of the world than the other Giants, since they inhabit areas much richer in wildlife than others.
Enemies:
Does not get along with The Lava Giant, Drathkus, and doesn't usually cross paths with The Cave Giant, Huth'kah, The Wind Giant, Arekaros, The Ice Giant, U'thuzza, The Stone Giant, Takver, or The Giant of the Depths, Fextheus.
That's it for this Giant Friday! Thanks for stopping by.
Next week is the last planned post for Giant Friday, and I'll be writing up the details of the "bad guy" Giants - Drathkus and Fextheus. Not originally bad, but I'm still deciding on how they became that way.
I've also got the second part of Magic Monday in process. It's probably going to hit either the second Monday of the month or the first of next and I'll just make the whole series a 1/2-part-at-a-time kind of thing. I think it'll be better that way, to be honest - that way I'm not spamming the blog with huge long posts full of cards... I'll be spamming this blog with shorter posts full of cards...
Peace.
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