Monday, September 23, 2013


I have had a great deal of help from a couple of friends in making some models for me for my masters.

I am not the quickest, most effective modeler there is.  I can get things done, but it takes longer than I have to do.  And I love it, but going so slowly and having to learn with pretty much every shape I have to add takes a while.

So asking for help is what I've had to do.  I don't see it as a weakness - I see it as learning how things work in industry.  If I'm making a game, I alone am not responsible for designing, modeling, texturing, etc.  I do one of those things.  Other people in whatever team I find myself in are doing other parts of the production, so I see outsourcing, if you will, as a necessary part of learning how to work in the real world.

The two guys that have helped me so much are John Brierley and Phil Clark.

John is a guy who I went through university with and he's been a huge help.  He's modeled one of the main characters for the game - The SpEngineer:

You've seen this guy before - I posted him a little while ago.  I wanted to show you again!  You can see more of John's work here - check it out; it's great!

Phil is a guy who worked with a good friend at this company.  They've done a couple of really nice games and it was a privilege to have him do a little work.  Here are the two models he's done for me so far:

An antlered toucan from some of the designs I've drawn out.  It was my favourite of a dozen or so designs.  There are a few more that I've drawn out and it'll be nice to see them realised, but for now this is amazing!

And this guy is one of the bad guys.  A lovely mix of a cicada and an angler fish.  It's intended to be one of the bigger animals of the game and the lure coming off it's head is going to look like an artifact, so that the player goes to collect it; triggering a video that sees the creature here rise out of the ground and attack the player.  It's one of a few 'lure' creatures that I've designed and I'm pretty happy with it.

It's been incredible seeing some of my drawings come to life in 3D.  I have one or two stages to go and hopefully soon I'll see this come to life even more in Augmented Reality!  I can't wait!

As for today, I'm going to be writing our a few more rules for another game I've got going on and draw some more things up for this one.

Also, something's happened to my back and I can't really...  you know...  stand up.  So there's that.  Drawing it is, right?



No comments:

Post a Comment