It's been a pretty fun morning. Productive, too.
We had Kat Marks in to give us a lecture about her fashion work and it was great to see how different disciplines share similarities. It was a great lecture and we got a lot from it.
After that, it was time for me to have a little look at client-server communication, which was a worry that I had based on a conversation with a good friend last night. I have to confess, I still have no idea what I've been reading. Here are some of the sites that I've been on over the past few hours:
http://www.ibm.com/developerworks/web/library/wa-aj-ajaxcomm/index.html - which talked about Ajax or something like that. Up until this morning I thought that Ajax was only a footy team from Amsterdam. And a household cleaning product. Maybe a superhero. Or villain.
http://www.bookrags.com/research/client-server-interaction-wcs/ - here is where I learnt what HTTP and HTML stands for. That's about the extent of my learning from this site.
http://en.wikipedia.org/wiki/Client%E2%80%93server_model - which was a little more helpful, even though it's Wikipedia.
and http://www.ehow.com/facts_5715232_definition-client-server_.html - which was probably the most helpful of the sites; giving me the definition of what I was looking for. Definition learned, I still don't really know what to do with it.
Next, I looked at a few screenshots of the Eye of Judgement for the Playstation Eye. It's pretty good. It's the closest thing I've found to what I'm wanting to do, so it's a nice start to see how the characters interact and the mechanics of the game work.
http://www.psfans.pl/recenzja/the-eye-of-judgment/ was the first site I got to from Google and I grabbed this image from it:
A nice look at how the game seems to play and the positions of the characters with their interactions, etc. A nice looking game indeed.
Then I went to http://www.joystiq.com/2009/11/30/eye-of-judgment-legends-for-psp-rated-by-esrb/ - which looks to be a shot of the PSP version of the game. Here's the image from that:
So it's been a fairly productive day. I've decided that I'm going to stick to creating the characters and mechanic ideas for the game instead of getting somewhat sidetracked with the behind the scenes side of it all. From what I've heard that's quite a stereotypical designer thing to do. I don't mind that. I know that I can get a prototype ready to go, so whether or not a full game is possible at this time is not a huge concern. As a friend told me this morning; "If [a company like] Sony like it, they'll find a way to make it!"
Lunch time.
Peace.
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