I figured that I'd do well to start out making and trying to texture extremely basic things before I try and create people and buildings and monsters and aliens.
I wanted to keep the feel of my pen work on my 3D stuff, so - even though I went about it the wrong way - I scanned in my drawn textures and stuck them onto my model.
I say the wrong way - I thought that the easiest thing to do would be to model a pack of cigarettes and texture it. To do this, I should have modeled the thing, mapped out the UVs so I could see which parts of the model I was going to be drawing on, drawn the textures and then put those textures onto the map to be seen on the model.
What I did instead was to draw out what I thought would be an accurate texture map and scan that in, proceeded by making the model and then mapping it out. But I was wrong. My drawings were less than accurate, so I had to do all sorts of shifting and skewing and rotating to get the textures to where I wanted them. Lesson learnt. I have another idea for doing this in the future.
Anyway. Here's today's result:
I'm pretty happy with it. Next time, I think I'll model the object, map out the UVs and then print out those maps. With the printout under another sheet of paper on a light box, I'll then draw the textures on, scan it back in and then sit back as the textures all line up nice-like.
Something like that.
My tutor just informed me that a good idea for a next step is to do this again but using a smaller texture map. I think I used 1024x1024 and I need to aim for 64x64, apparently...
Peace.
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